ProEXR File Description
=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 89.993401
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{-0.865104, 0.255867, 0.431425, 66.1343}, {0.501593, 0.441298, 0.744084, 14.0857}, {0, 0.86011, -0.510109, 18.9473}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4999, 3749]
displayWindow (box2i): [0, 0, 4999, 3749]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
DF.A (half)
DF.B (half)
DF.G (half)
DF.R (half)
G (float)
MME01.A (half)
MME01.B (half)
MME01.G (half)
MME01.R (half)
MME02.A (half)
MME02.B (half)
MME02.G (half)
MME02.R (half)
MME03.A (half)
MME03.B (half)
MME03.G (half)
MME03.R (half)
R (float)
RawLight.A (half)
RawLight.B (half)
RawLight.G (half)
RawLight.R (half)
RawReflection.A (half)
RawReflection.B (half)
RawReflection.G (half)
RawReflection.R (half)
RawRefraction.A (half)
RawRefraction.B (half)
RawRefraction.G (half)
RawRefraction.R (half)
WC.A (half)
WC.B (half)
WC.G (half)
WC.R (half)
ZDepth.A (half)
ZDepth.B (half)
ZDepth.G (half)
ZDepth.R (half)
ProEXR File Description
=Attributes=
cameraAperture (float): 20.120001
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 96.650307
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f): [{0.269787, -0.236856, 0.933335, 57.9559}, {0.96292, 0.0663613, -0.261498, -153.233}, {3.72529e-009, 0.969276, 0.245976, 195.171}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): None
dataWindow (box2i): [0, 0, 4999, 2812]
displayWindow (box2i): [0, 0, 4999, 2812]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
DF.A (half)
DF.B (half)
DF.G (half)
DF.R (half)
G (float)
MME01.A (half)
MME01.B (half)
MME01.G (half)
MME01.R (half)
MME02.A (half)
MME02.B (half)
MME02.G (half)
MME02.R (half)
MME03.A (half)
MME03.B (half)
MME03.G (half)
MME03.R (half)
R (float)
RawLight.A (half)
RawLight.B (half)
RawLight.G (half)
RawLight.R (half)
RawReflection.A (half)
RawReflection.B (half)
RawReflection.G (half)
RawReflection.R (half)
RawRefraction.A (half)
RawRefraction.B (half)
RawRefraction.G (half)
RawRefraction.R (half)
WC.A (half)
WC.B (half)
WC.G (half)
WC.R (half)
ZDepth.A (half)
ZDepth.B (half)
ZDepth.G (half)
ZDepth.R (half)